AoeStats
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Black Forest

503506506Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 116m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
773
+16
🇦🇷 Franks · Argentina
739
+17
🇦🇺 Mongols · Australia
705
+32
vs
🇺🇸 Turks · United States
777
-18
🇺🇸 Portuguese · United States
769
-17
🇺🇸 Khmer · United States
746
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 4,436 10:22 19:14 35:51 ⛏ Fast Castle
17 2,021 14:55 20:16 37:40 ⛏ Fast Castle
14 1,661 14:14 20:47 34:17 ⛏ Fast Castle
13 1,484 17:16 24:42 41:31 ⛏ Fast Castle
12 1,418 15:00 19:09 37:20 ⛏ Fast Castle
9 1,080 14:01 19:41 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
116,705 28,898 32,850 3,025 181,478 218,229
65,930 71,794 22,535 2,105 162,364 178,629
91,525 23,927 35,780 4,950 156,182 157,556
55,515 26,460 54,980 6,285 143,240 150,768
23,690 28,877 23,300 5,260 81,127 88,021
28,370 31,933 15,440 3,865 79,608 79,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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