AoeStats
← Tetsuo

Black Forest

503506449Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 36m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
825
+14
🇺🇸 Poles · United States
791
+15
🇹🇷 Jurchens · Türkiye
768
+16
🇺🇸 Huns · United States
798
-16
🇺🇸 Spanish · United States
759
-14
🇺🇸 Berbers · United States
758
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,080 12:25 19:25 32:20 ⚔ Archer Rush
23 833 12:52 23:15 ⛏ Fast Castle
19 688 13:00 23:00 ⚔ FC into Scouts
16 577 15:38 25:29 ⛏ Fast Castle
14 506 15:27 20:13 ⛏ Fast Castle
13 472 14:17 22:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,525 6,887 4,240 930 19,582 23,943
8,325 6,302 2,600 2,250 19,477 21,849
7,445 8,284 1,065 1,230 18,024 20,531
8,760 5,954 1,705 1,465 17,884 20,420
6,425 6,574 2,145 850 15,994 18,952
6,005 4,314 2,215 1,000 13,534 13,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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