AoeStats
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QS Arena

503505622Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 44m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
836
+20
🇦🇺 Gurjaras · Australia
829
+20
🇧🇷 Italians · Brazil
821
+21
vs
🇻🇳 Vietnamese · Vietnam
1003
-23
🇵🇱 Saracens · Poland
943
-21
🇺🇸 Portuguese · United States
820
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,153 7:23 18:10 28:25 ⛏ Fast Castle
22 950 9:38 13:21 30:30 ⛏ Fast Castle
22 973 9:18 14:28 37:01 ⛏ Fast Castle
20 898 8:49 13:16 31:11 ⛏ Fast Castle
18 781 8:40 16:38 42:53 ⛏ Fast Castle
14 605 10:50 15:21 27:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,125 15,310 15,625 1,865 58,925 64,985
16,245 22,150 13,820 2,150 54,365 57,435
19,045 15,725 10,900 2,380 48,050 52,981
20,725 13,140 11,320 1,600 46,785 49,698
13,475 13,050 6,310 2,200 35,035 38,758
11,925 10,350 3,345 950 26,570 32,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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