AoeStats
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QS Arena

503505518Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 56m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Shu · Colombia
974
+17
🇨🇴 Franks · Colombia
974
+17
vs
🇩🇪 Bulgarians · Germany
991
-17
🇩🇪 Sicilians · Germany
990
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,058 8:44 18:42 34:46 ⚔ Scout Rush
32 1,816 9:58 13:56 31:56 ⛏ Fast Castle
22 1,273 7:31 13:46 32:33 ⛏ Fast Castle
22 1,228 8:16 16:02 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,055 14,385 19,170 3,650 70,260 75,723
32,675 22,690 8,440 3,825 67,630 98,500
20,305 18,605 15,315 4,350 58,575 61,818
24,985 18,385 9,260 2,420 55,050 73,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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