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Arabia

503505259Analyzed
2v2 RM · 1d ago on Sep 1, 2026· 27m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
920
+15
🇺🇸 Khmer · United States
912
+16
🇦🇷 Slavs · Argentina
931
-17
🇦🇷 Portuguese · Argentina
880
-14
Player eAPM Actions Feudal Castle Imperial Opening
El Bicho Portuguese
34 914 11:22
24 655 11:05 15:02 ⚔ FC into Scouts
reemsauce Poles
19 504 11:58 ⚔ Scout Rush
17 459 9:48

Resources

Player Food Wood Gold Stone Spent Collected
8,970 3,520 100 0 12,590 14,139
6,525 3,420 1,760 750 12,455 13,664
4,100 4,263 250 0 8,613 11,405
3,805 3,053 210 0 7,068 8,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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