AoeStats
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Black Forest

503505200Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 49m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
798
+13
🇨🇱 Teutons · Chile
771
+15
🇦🇷 Poles · Argentina
745
+16
🇺🇸 Poles · United States
802
-17
🇺🇸 Britons · United States
713
-27
🇨🇴 Franks · Colombia
706
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 890 12:49 19:08 40:32 ⛏ Fast Castle
15 727 11:37 20:30 31:59 ⛏ Fast Castle
12 597 12:50 24:09 ⛏ Fast Castle
10 488 13:38 21:48 42:41 ⛏ Fast Castle
4 182 10:14 22:04 ⛏ Fast Castle
2 108

Resources

Player Food Wood Gold Stone Spent Collected
25,750 15,440 9,225 1,545 51,960 64,427
16,230 18,202 11,250 2,335 48,017 50,977
15,855 9,908 7,580 1,700 35,043 50,736
13,525 10,178 3,450 2,825 29,978 38,580
4,150 2,677 350 650 7,827 10,281
450 378 50 0 878 500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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