AoeStats
← MAC KING 984811

Team Islands

503504382Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 32m 37s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
546
+17
🇦🇷 Inca · Argentina
474
+20
vs
🇺🇸 Burgundians · United States
598
-20
🇦🇷 Burmese · Argentina
544
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 930 11:39 23:38 — ⚔ Fish Boom into Fire Galleys into Scouts into Galleys
16 536 20:10 — — ⚔ Fish Boom into Archers
14 451 13:07 — — ⛏ Fish Boom into Fire Galleys
12 382 11:49 22:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,325 10,481 2,590 750 21,146 25,789
5,730 8,142 2,325 225 16,422 20,561
5,965 7,125 1,800 1,175 16,065 18,207
3,625 6,300 1,665 0 11,590 19,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.