AoeStats
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Black Forest

503504310Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 50m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
914
+14
🇺🇸 Khmer · United States
890
+15
vs
🇦🇷 Portuguese · Argentina
885
-15
🇦🇷 Khitans · Argentina
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,499 12:23 20:52 30:39 ⛏ Fast Castle
25 1,268 12:43 21:55 33:31 ⛏ Fast Castle
18 891 10:22 17:28 31:56 ⛏ Fast Castle
15 740 12:01 20:44 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,550 35,478 27,570 3,130 80,728 97,322
21,840 30,289 14,095 2,550 68,774 76,302
31,895 14,255 16,690 1,745 64,585 86,393
21,185 17,633 16,445 2,450 57,713 60,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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