AoeStats
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Arabia

503504019Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 60m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
812
+18
🇺🇸 Goths · United States
803
+18
🇪🇨 Khitans · Ecuador
793
+19
vs
🇦🇷 Cumans · Argentina
900
-20
🇦🇷 Huns · Argentina
826
-17
🇦🇷 Sicilians · Argentina
825
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,697 9:16 28:13 47:40 ⚔ Archer Rush
28 1,671 11:30 25:24 —
19 1,152 12:12 34:07 50:54 ⚔ Archer Rush
17 1,028 11:52 26:29 34:09
13 770 11:30 26:32 42:29
12 695 9:45 27:27 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,215 9,715 7,055 4,000 43,985 74,313
20,795 6,960 8,395 1,500 37,650 49,444
15,090 11,162 7,310 1,625 35,187 48,626
9,535 11,151 4,245 1,725 26,656 29,627
10,375 5,654 6,610 885 23,524 27,365
5,885 5,830 790 2,775 15,280 17,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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