AoeStats
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Black Forest

503503891Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 52m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
789
+14
🇲🇽 Burmese · Mexico
742
+16
🇺🇸 Celts · United States
737
+16
🇺🇸 Britons · United States
819
-19
🇺🇸 Persians · United States
738
-15
🇺🇸 Bohemians · United States
659
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,940 12:53 26:45 43:25
26 1,341 13:42 18:39 34:06 ⛏ Fast Castle
26 1,357 13:57 20:01 32:52 ⛏ Fast Castle
18 922 13:56 20:45 33:35 ⛏ Fast Castle
14 708 16:11 21:27 35:17 ⛏ Fast Castle
11 574 16:01 25:11 39:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,540 31,818 7,735 4,335 61,428 74,102
17,900 19,660 16,335 2,215 56,110 65,739
17,810 15,436 9,955 1,600 44,801 59,387
11,375 17,237 12,225 2,285 43,122 68,579
17,720 13,868 6,535 2,230 40,353 53,402
18,455 10,049 9,270 1,610 39,384 47,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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