AoeStats
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QS Arena

503503669Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 71m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
600
+23
🇦🇷 Romans · Argentina
296
+23
🇧🇷 Poles · Brazil
514
-19
🇧🇷 Khmer · Brazil
385
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,628 10:09 27:56 38:23
19 1,332 12:14 28:16 48:53
18 1,323 15:16 48:15 67:08 ⚔ Archer Rush
12 845 10:35 27:52 48:39

Resources

Player Food Wood Gold Stone Spent Collected
31,930 25,370 10,855 3,205 71,360 88,611
33,525 20,525 12,045 1,630 67,725 72,827
32,765 13,540 12,950 3,040 62,295 71,555
26,175 17,055 11,810 3,235 58,275 63,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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