AoeStats
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QS Arena

503503618Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 23m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
837
+12
🇨🇱 Turks · Chile
830
+12
🇨🇦 Malay · Canada
790
+37
🇧🇷 Inca · Brazil
644
+21
vs
🇹🇷 Jurchens · Türkiye
784
-16
🇦🇷 Maya · Argentina
754
-15
🇹🇼 Celts · Taiwan
743
-15
🇺🇸 Chinese · United States
710
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 614 9:16 16:41 — ⛏ Fast Castle
17 393 7:08 16:02 — ⛏ Fast Castle
16 379 7:36 18:34 — ⚔ FC into Scouts
16 383 10:14 18:56 — ⛏ Fast Castle
15 346 8:09 16:52 — ⛏ Fast Castle
15 356 8:53 15:27 — ⛏ Fast Castle
13 303 9:48 — — ⚔ Skirmisher Rush
6 148 10:23 21:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,550 3,350 850 850 12,600 13,527
5,255 3,760 2,200 650 11,865 13,834
5,135 4,990 660 735 11,520 13,488
4,895 5,040 660 850 11,445 12,051
5,590 4,650 435 100 10,775 11,613
3,725 4,670 1,675 100 10,170 11,326
4,380 2,635 500 750 8,265 10,065
3,200 2,220 250 0 5,670 8,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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