AoeStats
← Pomazaki

Team Islands

503503513Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 46m 57s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Japanese · Poland
930
+17
🇺🇸 Burgundians · United States
897
+50
🇨🇱 Magyars · Chile
964
-18
🇨🇱 Dravidians · Chile
955
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,452 12:40 21:06 ⚔ Fish Boom FC into Scouts
26 1,238 11:33 20:24 38:27 ⛏ Fish Boom into Galleys FC
26 1,242 13:06 23:28 46:27 ⚔ Fish Boom into Galleys FC into Scouts
21 993 11:48 22:22 39:13 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,540 14,935 8,185 2,450 43,110 47,314
14,215 11,460 8,495 650 34,820 37,316
10,660 11,980 4,210 2,250 29,100 30,627
9,750 12,845 4,720 1,625 28,940 35,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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