AoeStats
← ሰላምنعمة˙ʞɐɥʇ

QS Arena

503503301Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 26m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
1309
+9
🇧🇷 Britons · Brazil
1200
+14
🇧🇷 Burgundians · Brazil
1195
+14
🇧🇷 Lithuanians · Brazil
961
+24
1193
-17
🇫🇷 Poles · France
1157
-16
🇧🇷 Bengalis · Brazil
1133
-14
🇳🇿 Spanish · New Zealand
1115
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,052 8:21 12:44 ⛏ Fast Castle
26 683 9:04 13:57 ⛏ Fast Castle
20 523 8:57 12:39 ⛏ Fast Castle
20 532 8:38 12:39 ⛏ Fast Castle
18 470 6:47 ⚔ Tower Rush
15 383 8:41 12:39 ⛏ Fast Castle
15 385 7:47 20:36 ⛏ Fast Castle
12 313 8:56 13:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,335 5,580 2,225 200 15,340 16,166
7,025 6,155 300 950 14,430 17,889
5,710 6,131 1,580 950 14,371 15,285
5,075 5,720 1,265 1,725 13,785 14,540
6,520 4,550 1,695 100 12,865 15,207
4,000 4,060 490 300 8,850 10,077
4,170 3,010 310 850 8,340 9,716
2,775 3,153 100 915 6,943 8,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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