AoeStats
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Black Forest

503503189Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 57m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
745
+15
🇺🇸 Franks · United States
700
+17
🇺🇸 Britons · United States
731
-39
🇮🇩 Cumans · Indonesia
724
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 981 12:07 22:12 48:11 ⛏ Fast Castle
14 795 13:33 22:39 30:32 ⛏ Fast Castle
12 678 12:24 36:30 55:28 ⚔ M@A Rush
9 537 13:28 26:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,830 17,530 11,630 1,200 52,190 61,527
18,530 11,550 15,445 3,500 49,025 57,611
15,240 16,421 4,950 2,830 39,441 46,809
14,515 12,261 6,880 1,075 34,731 37,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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