AoeStats
← Wilbur

Four Lakes

503503151Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 49m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
973
+12
🇺🇸 Persians · United States
886
+16
🇺🇸 Magyars · United States
774
+21
🇨🇴 Celts · Colombia
914
-18
🇨🇴 Persians · Colombia
891
-25
🇨🇴 Britons · Colombia
871
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,161 10:11 20:21 ⚔ Fish Boom into Archers
37 1,818 11:29 23:33 41:49 ⚔ Fish Boom into Scouts
25 1,218 10:25 20:24 ⛏ Fish Boom
19 955 10:43 19:22 47:16 ⛏ Fast Castle
19 938 10:38 23:05 ⛏ Fish Boom
17 841 11:36 28:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,405 20,234 8,830 850 48,319 49,433
16,240 10,020 3,155 200 29,615 37,681
12,715 10,052 4,650 100 27,517 30,536
8,635 9,680 4,475 750 23,540 26,463
6,710 8,793 3,000 1,275 19,778 22,638
4,695 6,445 2,130 1,515 14,785 16,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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