AoeStats
← Char (*)

Nomad

503502765Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 96m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
932
+16
🇧🇷 Byzantines · Brazil
859
+19
vs
🇦🇷 Chinese · Argentina
931
-18
🇦🇷 Persians · Argentina
925
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 3,351 14:45 24:45 41:21 ⚔ Fish Boom FC into Scouts
25 2,373 16:35 20:04 39:09 ⛏ Fish Boom FC
20 1,912 14:39 19:02 39:29 ⛏ Fish Boom FC
18 1,774 16:15 25:10 36:39 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
87,205 32,688 38,290 2,870 161,053 168,532
64,980 37,375 48,835 7,850 159,040 159,629
33,610 26,100 27,430 4,560 91,700 94,357
33,980 34,955 11,295 3,455 83,685 95,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.