AoeStats
← Tosko9760

QS Arena

503502647Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 74m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
584
+16
🇧🇷 Bengalis · Brazil
577
+16
vs
🇪🇬 Persians · Egypt
643
-19
🇺🇦 Burmese · Ukraine
519
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,805 9:19 16:22 34:38 ⛏ Fast Castle
14 1,073 9:10 19:52 35:09 ⛏ Fast Castle
13 962 8:50 17:11 32:13 ⛏ Fast Castle
10 747 10:01 18:57 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,025 31,795 24,380 4,350 106,550 114,216
51,310 17,175 34,770 1,600 104,855 115,118
39,015 31,365 17,955 6,770 95,105 104,250
26,145 12,230 12,435 1,050 51,860 53,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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