AoeStats
← Walter White

Black Forest

503502596Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 37m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1045
+9
🇨🇴 Portuguese · Colombia
1032
+10
🇨🇴 Khmer · Colombia
993
+11
🇨🇴 Britons · Colombia
930
+14
🇺🇸 Romans · United States
938
-13
🇧🇷 Italians · Brazil
924
-13
🇧🇷 Bohemians · Brazil
870
-10
🇲🇽 Cumans · Mexico
832
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,465 16:53 22:07 ⛏ Fast Castle
31 1,156 12:28 15:23 32:22 ⛏ Fish Boom FC
28 1,049 12:50 16:29 28:53 ⛏ Fish Boom FC
21 795 15:33 19:42 ⛏ Fast Castle
17 659 12:56 18:54 ⛏ Fast Castle
17 639 14:55 19:01 26:36 ◆ FC into Fast Imp
15 556 12:58 21:03 ⛏ Fast Castle
10 362 15:46 21:40 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,925 13,235 5,290 1,675 31,125 35,048
14,725 10,410 5,045 455 30,635 37,726
9,240 8,113 4,775 405 22,533 25,609
7,275 6,570 2,575 1,630 18,050 22,231
6,200 7,170 3,070 1,400 17,840 19,168
7,225 6,450 1,705 1,225 16,605 21,184
4,825 5,992 925 1,375 13,117 18,629
5,275 4,476 735 1,025 11,511 15,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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