AoeStats
← caio_pantaneiro

Nomad

503502364Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 72m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1384
+11
🇨🇦 Vietnamese · Canada
1292
+15
🇨🇦 Tatars · Canada
1281
+15
🇨🇦 Slavs · Canada
1257
+17
🇧🇷 Vikings · Brazil
1330
-17
🇲🇽 Chinese · Mexico
1261
-14
🇨🇦 Portuguese · Canada
1243
-13
🇨🇳 Malay · China
1239
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,527 14:57 20:09 38:32 ⛏ Fish Boom FC
34 2,440 13:48 19:19 47:11 ⚔ Fish Boom into Archers
30 2,162 13:54 18:35 37:17 ⛏ Fish Boom FC
30 2,164 13:53 20:36 41:33 ⛏ Fish Boom into Fire Galleys FC
27 1,922 14:11 21:25 69:58 ⛏ Fish Boom FC
26 1,854 13:48 18:14 37:03 ⛏ Fish Boom FC
26 1,859 13:10 18:53 37:40 ⛏ Fish Boom FC
19 1,373 16:32 21:51 39:24 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,785 37,497 27,670 3,095 101,047 106,896
47,840 27,665 17,995 7,260 100,760 104,212
46,395 25,950 14,930 3,575 90,850 109,175
30,715 15,875 14,305 3,850 64,745 65,957
18,850 23,605 13,870 6,545 62,870 66,191
16,280 23,740 13,725 5,380 59,125 69,885
11,575 10,290 14,975 5,235 42,075 44,314
10,415 14,460 5,150 3,000 33,025 38,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.