AoeStats
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503502340Analyzed
1v1 RM · 9d ago on Sep 1, 2026· 70m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
700
+16
🇦🇷 Franks · Argentina
703
-34
Player eAPM Actions Feudal Castle Imperial Opening
27 1,900 11:25 24:06 41:00 ⛏ Fast Castle
17 1,186 11:09 24:06 34:24 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,960 25,355 16,475 4,380 79,170 102,028
23,305 21,883 10,165 2,375 57,728 74,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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