AoeStats
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Coastal Forest

503502256Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 47m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
183 8,616 8:57 22:58 39:14 ⚔ Scout Rush
54 2,549 11:59 15:29 ⛏ Fish Boom FC
39 1,839 10:54 15:37 27:41 ⛏ Fish Boom FC
37 1,743 8:20 23:37 ⚔ Scout Rush
27 1,275 10:04 20:24 44:11 ⚔ M@A FC
27 1,292 11:07 19:49 39:24 ⛏ Fast Castle
27 1,275 11:52 22:32
22 1,027 10:17 21:08

Resources

Player Food Wood Gold Stone Spent Collected
20,440 12,925 7,850 2,660 43,875 48,601
14,955 14,920 10,200 1,150 41,225 46,247
19,270 7,010 7,040 1,400 34,720 41,116
12,305 12,590 7,180 2,035 34,110 35,815
14,090 7,946 8,395 3,350 33,781 34,949
9,660 13,702 3,735 600 27,697 30,410
8,445 6,797 3,530 3,040 21,812 23,289
7,525 9,710 3,195 1,200 21,630 22,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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