AoeStats
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Nomad

503502172Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 39m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
785
+13
🇺🇸 Spanish · United States
744
+15
🇺🇸 Berbers · United States
743
+15
🇧🇷 Vikings · Brazil
770
-17
🇬🇧 Britons · United Kingdom
744
-15
🇧🇷 Spanish · Brazil
656
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 750 14:56 20:02 ⛏ Fast Castle
17 656 15:19 27:44 ⚔ Fish Boom FC into Archers
14 558 15:02 25:23 32:10 ⛏ Fish Boom into Fire Galleys FC
13 503 17:23 36:50 ⚔ Fish Boom into Drush
12 483 19:06 37:46 ⚔ M@A into Fish Boom
0 3

Resources

Player Food Wood Gold Stone Spent Collected
11,215 10,750 6,105 2,250 30,320 32,529
10,375 9,865 3,955 2,385 26,580 32,258
6,200 8,466 3,155 1,330 19,151 24,182
6,500 6,734 705 805 14,744 15,560
5,850 4,250 1,185 605 11,890 12,377
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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