AoeStats
← Capitão T

Coastal Forest

503502053Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 46m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1175
+18
🇺🇸 Tatars · United States
1175
+18
vs
🇧🇷 Franks · Brazil
1269
-20
🇧🇷 Britons · Brazil
1190
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 3,495 10:02 19:00 37:20 ⚔ Fish Boom into Archers
63 2,940 9:19 20:57 35:59 ⚔ Scout Rush
34 1,584 10:56 16:05 39:28 ⛏ Fast Castle
30 1,431 8:39 21:09 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
44,185 14,475 11,615 2,800 73,075 75,080
12,525 16,826 8,415 4,005 41,771 46,960
12,030 14,050 9,655 1,700 37,435 44,598
9,750 8,626 4,720 575 23,671 27,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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