AoeStats
← Call of Silence

Yucatan

503502033Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 43m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1035
+13
🇪🇸 Vietnamese · Spain
1033
+13
🇲🇽 Persians · Mexico
965
+16
🇺🇸 Franks · United States
957
+16
vs
🇦🇷 Burgundians · Argentina
997
-16
🇦🇷 Britons · Argentina
995
-16
🇺🇸 Romans · United States
938
-13
🇳🇿 Bohemians · New Zealand
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,610 10:57 18:23 26:40 ⛏ Fish Boom FC
31 1,345 11:35 18:16 38:45 ⚔ Scout Rush
26 1,139 11:15 16:44 35:55 ⛏ Fast Castle
21 917 14:13 23:25 38:21 ⛏ Fast Castle
13 582 16:09 22:57 42:45 ⚔ Scout Rush
0 6 — — —
0 10 — — —
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,320 16,941 10,235 1,750 44,246 52,032
12,925 13,138 5,700 3,130 34,893 41,829
18,205 9,045 5,435 1,875 34,560 42,898
15,980 11,890 4,675 1,670 34,215 44,991
10,980 13,070 4,905 1,450 30,405 35,469
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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