AoeStats
← opko

QS Arena

503501555Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 40m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
966
+17
🇨🇦 Burgundians · Canada
961
+17
🇦🇷 Huns · Argentina
985
-17
🇦🇷 Koreans · Argentina
969
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,292 8:32 12:02 29:38 ⛏ Fast Castle
27 1,105 8:15 13:02 28:01 ⛏ Fast Castle
17 705 9:15 13:32 26:51 ⛏ Fast Castle
14 561 9:04 17:50 32:44 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,275 21,645 14,880 3,455 58,255 65,914
22,115 14,685 14,120 905 51,825 58,520
20,675 16,495 7,905 2,150 47,225 56,199
8,790 7,370 2,330 1,500 19,990 24,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.