AoeStats
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Arabia

503501461Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 39m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1044
+16
🇨🇴 Portuguese · Colombia
1035
+16
vs
🇭🇳 Vietnamese · Honduras
1045
-47
🇺🇸 Spanish · United States
1032
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,475 9:38 22:49 — ⚔ Scout Rush
32 1,259 10:29 23:23 34:10 ⚔ M@A into Archers
27 1,047 9:57 21:58 — ⚔ Scout Rush
16 635 12:17 27:02 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
10,990 9,792 4,585 855 26,222 28,395
12,480 10,383 2,185 950 25,998 28,426
8,135 7,632 4,215 200 20,182 21,952
5,020 3,905 775 325 10,025 12,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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