AoeStats
← back

Arabia

503501287Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 53m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
945
+13
🇩🇪 Chinese · Germany
920
+14
🇺🇸 Mapuche · United States
924
-16
🇺🇸 Franks · United States
827
-11
Player eAPM Actions Feudal Castle Imperial Opening
RW Mapuche
36 1,897 11:40 18:26 42:56 ⛏ Fast Castle
Kodstah Franks
19 990 10:31 20:38 35:59 ⚔ Scout Rush
thenewt7 Turks
15 825 10:54 19:23 35:43 ⛏ Fast Castle
Icke Chinese
15 825 9:33 19:15 39:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,215 18,918 6,105 2,475 53,713 59,024
23,255 12,280 9,900 850 46,285 54,374
18,110 13,760 9,720 2,450 44,040 48,121
13,215 8,392 7,720 3,215 32,542 39,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.