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Arabia

503501111Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 47m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1003
+23
🇺🇸 Magyars · United States
843
+18
🇺🇸 Jurchens · United States
890
-14
🇺🇸 Persians · United States
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
4nda Magyars
46 2,209 9:52 19:26 31:50 ⚔ Scout Rush
Lord_Mentita Armenians
42 2,015 9:59 26:48 44:49 ⚔ M@A into Skirms
seanbennet37 Persians
13 616 10:37 23:17
kawaiilegend2 Jurchens
12 565 11:56 26:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,345 11,378 8,090 1,625 41,438 49,143
13,755 7,875 5,460 800 27,890 31,646
9,945 7,115 2,715 850 20,625 23,027
2,560 2,800 495 850 6,705 7,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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