AoeStats
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QS Arena

503500778Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 55m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
871
+16
🇨🇴 Bohemians · Colombia
868
+16
🇲🇽 Poles · Mexico
867
+16
🇮🇳 Jurchens · India
842
+17
🇻🇪 Goths · Venezuela
909
-18
🇨🇦 Mongols · Canada
861
-16
🇺🇸 Vikings · United States
861
-16
🇧🇷 Japanese · Brazil
852
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,228 9:50 16:17 35:09 ⛏ Fast Castle
29 1,621 9:37 15:58 35:35 ⚔ Archer Rush
29 1,589 10:59 15:53 33:35 ⚔ FC into Archers
28 1,547 8:01 14:45 33:49 ⛏ Fast Castle
19 1,044 7:47 13:16 27:53 ⛏ Fast Castle
15 818 9:51 15:51 31:14 ⛏ Fast Castle
13 702 9:23 22:29 51:25 ⚔ Skirms into Archers
7 405 9:49 18:46 36:36 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
46,855 15,270 19,105 1,400 82,630 96,200
31,810 21,245 18,060 4,145 75,260 80,586
27,325 19,760 15,295 3,520 65,900 71,826
21,570 18,175 16,730 4,350 60,825 84,420
25,080 16,378 11,660 2,900 56,018 66,902
23,870 16,334 10,675 1,995 52,874 72,724
23,895 12,135 10,555 2,555 49,140 52,954
15,645 13,065 10,335 2,380 41,425 49,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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