AoeStats
← Dulun-Boldak

Black Forest

503500667Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 51m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1459
+9
🇦🇷 Britons · Argentina
1360
+13
🇦🇷 Mongols · Argentina
1326
+15
🇦🇷 Hindustanis · Argentina
1268
+18
🇺🇸 Spanish · United States
1398
-18
🇺🇸 Bohemians · United States
1295
-13
🇺🇸 Vietnamese · United States
1282
-13
🇺🇸 Turks · United States
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,204 10:21 23:52 44:56 ⚔ Scout Rush
57 2,927 9:02 22:29 36:16 ⚔ Archer Rush
57 2,911 9:46 14:17 39:47 ⛏ Fast Castle
55 2,803 10:40 14:37 27:25 ⛏ Fast Castle
44 2,254 11:14 15:56 36:08 ⛏ Fast Castle
43 2,221 12:12 15:41 33:25 ⛏ Fast Castle
31 1,581 8:58 34:56 ⚔ Archers into Skirms
18 932 13:25 17:40 24:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,740 30,259 16,395 4,320 71,714 80,252
15,400 19,735 11,910 3,840 50,885 56,961
12,600 18,597 15,410 1,045 47,652 50,864
25,940 11,893 2,885 1,405 42,123 46,493
13,425 14,020 4,145 3,015 34,605 37,765
12,975 13,297 4,245 1,800 32,317 34,038
7,610 11,525 1,245 2,250 22,630 25,086
5,900 5,773 3,455 670 15,798 16,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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