AoeStats
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Four Lakes

503500535Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 52m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
998
+11
🇦🇷 Wei · Argentina
904
+15
🇦🇷 Persians · Argentina
746
+22
🇦🇷 Aztecs · Argentina
745
+36
vs
🇺🇸 Vikings · United States
928
-20
🇺🇸 Koreans · United States
920
-19
🇨🇱 Cumans · Chile
881
-18
🇦🇺 Gurjaras · Australia
845
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,399 8:20 21:07 39:37 ⚔ Scout Rush
30 1,565 11:39 19:49 44:18 ⛏ Fish Boom FC
28 1,474 13:13 22:50 43:41 ⚔ Fish Boom into Archers
25 1,323 12:38 18:59 40:10 ⛏ Fast Castle
24 1,245 11:43 16:47 36:57 ⛏ Fast Castle
20 1,082 11:43 29:56 43:12 ⛏ Fish Boom
20 1,071 9:48 20:48 31:33 ⛏ Fish Boom FC
19 990 10:19 34:37 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,435 16,647 21,905 2,945 75,932 79,416
25,380 19,750 12,875 2,800 60,805 89,548
13,850 24,366 7,440 4,315 49,971 61,401
12,400 25,189 9,530 1,600 48,719 57,882
16,075 10,883 10,535 2,150 39,643 40,836
13,030 14,234 6,665 1,500 35,429 43,233
12,710 13,624 2,665 2,710 31,709 33,759
13,360 8,502 4,595 1,600 28,057 29,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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