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Arabia

503500488Analyzed
2v2 RM · 1d ago on Sep 1, 2026· 55m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
849
+14
🇫🇷 Burgundians · France
754
+18
🇬🇧 Maya · United Kingdom
868
-19
🇬🇧 Maya · United Kingdom
749
-14
Player eAPM Actions Feudal Castle Imperial Opening
Fiascololo_- Mongols
23 1,259 10:28 17:11 44:03 ⛏ Fast Castle
Torrin Maya
20 1,128 12:31 24:45 ⚔ Archer Rush
Henri-vivir Burgundians
18 1,009 11:16 29:25 49:30 ⚔ Scout Rush
14 761 12:05 23:20 45:24 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,410 16,470 9,170 2,465 41,515 47,502
12,005 10,145 10,510 1,600 34,260 41,736
17,520 6,985 6,410 875 31,790 31,830
6,990 7,891 5,220 2,300 22,401 23,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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