AoeStats
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Nomad

503499932Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 65m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Koreans · Armenia
859
+17
🇵🇱 Spanish · Poland
837
+18
🇸🇪 Mapuche · Sweden
803
+20
🇺🇸 Vietnamese · United States
796
+20
🇺🇸 Franks · United States
902
-20
🇨🇴 Japanese · Colombia
893
-19
🇮🇳 Mongols · India
877
-18
🇺🇸 Magyars · United States
869
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 2,147 16:08 22:09 39:49 ⛏ Fast Castle
22 1,474 16:44 21:10 43:30 ⛏ Fish Boom FC
19 1,251 15:59 24:06 44:56 ⚔ Fish Boom into Scouts
19 1,223 18:14 26:33 45:36 ⛏ Fish Boom FC
18 1,198 14:39 25:20 ⚔ Fish Boom into Archers
16 1,036 15:56 23:51 36:54 ⛏ Fish Boom into Fire Galleys FC
14 919 15:49 23:31 32:20 ⛏ Fish Boom FC
12 808 14:42 24:19 45:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,045 22,970 26,445 5,840 90,300 106,986
16,720 31,488 15,685 5,425 69,318 89,349
28,980 17,780 15,600 2,375 64,735 74,955
13,430 23,819 15,340 3,065 55,654 74,703
14,425 20,225 12,840 4,500 51,990 67,008
17,460 15,095 10,430 2,550 45,535 63,874
12,300 16,332 11,460 1,700 41,792 41,885
10,565 12,245 3,050 3,640 29,500 31,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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