AoeStats
← Fr Christmas 25

QS Arena

503499752Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 24m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
1303
+6
🇧🇷 Spanish · Brazil
1190
+10
🇧🇷 Turks · Brazil
1184
+11
🇧🇷 Lithuanians · Brazil
939
+22
🇺🇸 Burmese · United States
1135
-17
🇵🇪 Goths · Peru
1057
-12
🇲🇽 Cumans · Mexico
1043
-11
🇲🇽 Tatars · Mexico
1028
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 1,161 8:08 12:43 ⛏ Fast Castle
46 1,102 7:53 11:42 ⛏ Fast Castle
29 686 8:12 11:59 ⛏ Fast Castle
27 651 10:49 14:19 18:38 ◆ FC into Fast Imp
22 533 10:52
21 514 9:00 13:27 ⛏ Fast Castle
19 458 10:40 15:48 ⛏ Fast Castle
13 302 7:45 20:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,965 7,675 0 105 13,745 15,843
5,420 5,125 1,290 965 12,800 12,800
6,100 3,225 2,225 850 12,400 13,564
5,670 4,530 1,150 100 11,450 12,575
4,175 3,705 2,835 100 10,815 14,113
5,175 4,680 745 200 10,800 12,353
4,500 3,850 2,225 100 10,675 11,478
4,010 3,715 875 100 8,700 10,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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