AoeStats
← Stanis_Baratheon

QS Arena

503499415Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1000
+38
🇧🇷 Vietnamese · Brazil
999
+12
🇧🇷 Maya · Brazil
945
+14
🇨🇳 Slavs · China
834
+20
🇩🇪 Japanese · Germany
984
-18
🇬🇹 Wu · Guatemala
917
-15
🇬🇧 Malians · United Kingdom
893
-14
🇨🇷 Goths · Costa Rica
856
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,430 9:11 13:38 25:51 ⛏ Fast Castle
29 1,426 9:04 13:05 26:24 ⛏ Fast Castle
27 1,349 7:34 13:44 29:26 ⛏ Fast Castle
23 1,141 8:22 14:08 31:55 ⛏ Fast Castle
21 1,064 9:03 16:28 31:17 ⛏ Fast Castle
16 783 9:49 15:48 28:59 ⛏ Fast Castle
14 713 9:39 18:26 35:05
5 239 21:16 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,855 26,170 13,840 1,515 77,380 92,320
21,695 35,455 11,330 2,900 71,380 83,275
21,755 20,625 9,000 4,950 56,330 79,560
13,150 16,690 14,165 3,130 47,135 63,504
22,240 9,340 9,080 2,200 42,860 49,985
19,525 10,620 8,820 1,970 40,935 51,753
12,450 8,066 4,720 2,250 27,486 31,143
3,890 3,270 50 0 7,210 11,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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