AoeStats
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Black Forest

503499087Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 51m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Japanese · Saudi Arabia
937
+14
🇸🇦 Hindustanis · Saudi Arabia
901
+16
vs
🇦🇷 Byzantines · Argentina
900
-15
🇦🇷 Bohemians · Argentina
885
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,420 14:52 28:15 33:35 ⛏ Fish Boom into Fast Imp
37 1,883 14:00 20:07 31:53 ⛏ Fish Boom FC
30 1,545 11:57 20:29 42:35 ⛏ Fast Castle
23 1,171 16:04 31:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,855 20,067 12,540 6,750 65,212 80,586
15,280 20,743 14,465 2,900 53,388 59,629
11,685 13,991 10,795 2,915 39,386 41,088
16,700 11,572 7,860 1,825 37,957 40,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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