AoeStats
← Tafarel

Black Forest

503499076Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 44m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
451
+17
🇪🇸 Turks · Spain
341
+22
🇦🇷 Britons · Argentina
650
-50
🇦🇷 Romans · Argentina
308
-12
Player eAPM Actions Feudal Castle Imperial Opening
13 580 19:59 32:37 ⛏ Fast Castle
13 566 27:11
11 464 23:04 42:09 ⚔ Drush into Archers
10 449 15:20 26:09 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,595 15,958 8,815 1,025 39,393 46,261
10,725 5,822 4,385 0 20,932 26,337
6,520 3,433 1,220 0 11,173 16,246
3,825 2,510 200 250 6,785 9,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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