AoeStats
← El chic chic

Hideout

503498672Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 59m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Shu · Colombia
957
+17
🇨🇴 Franks · Colombia
957
+17
🇺🇾 Armenians · Uruguay
982
-17
🇺🇾 Hindustanis · Uruguay
971
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,633 10:12 25:50 58:00 ⚔ Archers into Skirms
22 1,295 10:42 14:48 39:40 ⛏ Fast Castle
20 1,198 10:12 21:54 40:09 ⚔ Scouts into Skirms
15 862 10:17 28:37 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,865 12,495 13,330 2,800 50,490 66,291
20,275 10,485 10,065 2,280 43,105 50,915
10,540 11,260 7,275 2,765 31,840 35,603
5,730 5,645 1,610 1,900 14,885 15,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.