AoeStats
← Destroyer

QS Arena

503498446Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 60m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Ethiopians · Greece
736
+17
🇺🇸 Chinese · United States
715
+18
🇺🇾 Bohemians · Uruguay
762
-18
🇺🇾 Portuguese · Uruguay
762
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 1,315 10:20 22:08 37:40 ⚔ Archers into Skirms
22 1,321 8:02 16:58 27:47 ⛏ Fast Castle
20 1,199 9:54 15:09 41:09 ⛏ Fast Castle
19 1,168 7:37 15:04 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,790 43,663 35,450 4,155 117,058 132,674
28,345 26,235 21,010 1,830 77,420 102,713
24,515 21,000 20,900 4,250 70,665 77,689
12,000 11,795 5,740 4,430 33,965 38,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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