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Black Forest

503497913Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 51m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1329
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1150
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1191
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🇲🇽 Persians · Mexico
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🇹🇼 Britons · Taiwan
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,450 13:19 22:55 ⚔ Archer Rush
41 2,124 10:00 25:18 41:37 ⚔ Archer Rush
31 1,598 11:26 14:59 39:20 ⛏ Fast Castle
29 1,531 12:01 16:09 30:30 ⛏ Fast Castle
29 1,506 10:43 24:49 38:28
28 1,456 11:34 15:43 32:45 ⛏ Fast Castle
19 990 9:49 26:02 41:43 ⛏ Fast Castle
18 913 11:54 36:54

Resources

Player Food Wood Gold Stone Spent Collected
29,090 19,445 12,280 3,865 64,680 84,879
23,670 12,325 12,950 2,285 51,230 73,412
20,115 12,595 14,990 1,150 48,850 60,183
15,625 14,890 9,955 2,900 43,370 60,632
13,660 13,235 12,170 1,850 40,915 46,446
10,015 8,585 9,365 1,480 29,445 35,247
14,580 9,802 1,465 850 26,697 27,521
8,900 10,264 4,180 1,445 24,789 27,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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