AoeStats
← zeleres

Four Lakes

503497811Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 41m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1032
+16
🇨🇦 Saracens · Canada
1004
+17
vs
🇺🇸 Magyars · United States
1034
-17
🇧🇷 Teutons · Brazil
1017
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,848 10:46 19:29 33:27 ⛏ Fish Boom FC
44 1,844 10:49 16:30 32:23 ⛏ Fish Boom FC
32 1,358 11:21 18:31 — ⛏ Fast Castle
24 1,003 11:58 21:28 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,230 10,509 7,245 1,500 33,484 36,591
13,180 11,828 3,220 3,075 31,303 33,927
11,780 7,389 6,315 1,500 26,984 38,227
9,890 8,055 3,090 2,360 23,395 26,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.