AoeStats
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Arabia

503497770Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 21m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1450
+9
🇦🇷 Franks · Argentina
1347
+13
🇦🇷 Vietnamese · Argentina
1251
+17
🇲🇽 Burgundians · Mexico
1319
-15
🇹🇷 Teutons · Türkiye
1270
-12
🇨🇴 Muisca · Colombia
1244
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 1,579 8:25 20:18 ⚔ Scout Rush
57 1,249 10:28 ⚔ Archer Rush
55 1,211 8:59 ⚔ Archer Rush
47 1,024 10:40 15:06 ⛏ Fast Castle
40 876 11:50 ⚔ Archer Rush
31 672 10:46

Resources

Player Food Wood Gold Stone Spent Collected
5,060 3,806 2,170 0 11,036 11,915
4,125 3,984 2,145 0 10,254 10,749
4,935 2,746 625 0 8,306 9,576
3,800 2,890 1,000 100 7,790 8,046
2,385 2,592 820 0 5,797 7,285
2,800 2,231 0 125 5,156 5,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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