AoeStats
← DS_VarVa

Team Islands

503497755Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 48m 1s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1570
+14
🇨🇴 Teutons · Colombia
1522
+16
🇦🇷 Romans · Argentina
1820
-27
🇦🇷 Huns · Argentina
1222
-4
Player eAPM Actions Feudal Castle Imperial Opening
75 3,621 10:58 17:27 38:25 ⛏ Fish Boom FC
73 3,507 11:18 15:07 34:46 ⛏ Fish Boom FC into Fire Galleys
64 3,063 12:28 17:13 31:36 ⛏ Fish Boom FC
44 2,099 12:33 16:42 29:13 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
29,215 29,260 24,695 2,350 85,520 91,785
25,740 27,646 11,565 3,085 68,036 70,854
10,950 22,290 12,660 2,400 48,300 54,077
17,345 11,685 9,970 2,910 41,910 44,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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