AoeStats
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Coastal Forest

503497527Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 58m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
947
+16
🇿🇦 Ethiopians · South Africa
934
+17
vs
🇨🇴 Teutons · Colombia
957
-17
🇨🇴 Britons · Colombia
955
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,451 9:52 20:46 45:14 ⚔ Archer Rush
28 1,637 12:20 25:46 54:18 ⚔ M@A Rush
21 1,226 11:40 20:55 44:17 ⚔ Fish Boom into Skirms FC
14 813 10:10 20:44 49:10 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,890 18,270 12,280 3,600 52,040 68,597
21,370 13,845 13,290 1,675 50,180 53,256
17,620 10,410 5,400 1,435 34,865 40,214
13,455 12,043 4,200 1,125 30,823 33,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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