AoeStats
← ElAguuz

Arabia

503497196Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 26m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
987
+11
🇦🇷 Wei · Argentina
888
+16
🇦🇷 Persians · Argentina
723
+23
🇪🇸 Sicilians · Spain
910
-18
🇦🇷 Bohemians · Argentina
895
-17
🇦🇷 Burgundians · Argentina
845
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 949 8:10 22:00 ⚔ Scout Rush
29 776 9:48 24:08 ⚔ Scout Rush
27 721 9:52 25:29 ⚔ Towers FC
23 615 11:16 23:39 ⚔ Archer Rush
11 299 11:40
11 290 10:40

Resources

Player Food Wood Gold Stone Spent Collected
6,650 2,782 1,180 0 10,612 11,364
4,870 4,689 350 100 10,009 12,736
5,100 3,130 700 525 9,455 11,253
3,680 3,586 990 100 8,356 8,763
3,465 1,985 525 0 5,975 7,341
2,955 2,580 0 0 5,535 7,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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