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503496868Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 37m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1020
+19
🇨🇱 Bengalis · Chile
974
+21
vs
🇨🇴 Vietnamese · Colombia
1110
-21
🇨🇴 Ethiopians · Colombia
1079
-20
Player eAPM Actions Feudal Castle Imperial Opening
46 1,733 10:58 17:08 36:08 ⚔ Archer Rush
39 1,458 11:57 15:51 33:15 ⛏ Fast Castle
31 1,150 11:18 18:27 — ⛏ Fast Castle
16 578 10:48 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,670 7,360 6,205 860 24,095 25,945
9,335 7,583 1,750 1,585 20,253 22,409
7,260 6,215 3,515 1,400 18,390 21,366
6,220 4,515 2,625 955 14,315 16,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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