AoeStats
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Arabia

503496852Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 27m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1233
+14
🇺🇸 Ethiopians · United States
1227
+14
🇦🇷 Maya · Argentina
1195
-14
🇦🇷 Mongols · Argentina
1173
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,792 9:19 21:25
46 1,280 9:42 21:40 ⚔ Archer Rush
41 1,126 10:25 21:44 ⚔ M@A into Archers
32 888 9:49 20:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,710 4,217 2,545 225 14,697 15,218
5,570 5,450 2,910 200 14,130 14,512
5,795 5,792 2,120 100 13,807 14,757
4,770 4,140 575 120 9,605 10,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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