AoeStats
← castle_master

Yucatan

503496742Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 45m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
560
+16
🇺🇸 Khmer · United States
560
+16
🇹🇷 Persians · Türkiye
597
-18
🇺🇸 Persians · United States
533
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 833 11:24 22:51 39:06
16 736 11:45 31:43 43:19 ⚔ Archers into Skirms
12 560 12:23 21:49 37:47 ⚔ Drush FC
11 491 13:12 29:13

Resources

Player Food Wood Gold Stone Spent Collected
14,055 13,030 7,670 1,600 36,355 40,337
16,230 8,715 4,890 1,625 31,460 33,268
8,340 7,105 5,840 2,240 23,525 26,680
8,620 8,890 1,955 2,075 21,540 23,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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