AoeStats
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Four Lakes

503496595Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 36m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1117
+12
🇨🇦 Mongols · Canada
1079
+14
🇺🇸 Dravidians · United States
1037
+16
🇺🇸 Japanese · United States
1165
-20
🇫🇷 Britons · France
1000
-13
🇺🇸 Slavs · United States
917
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 1,830 10:33 21:40 ⚔ Fish Boom into Archers
44 1,640 11:14 24:26 ⚔ Fish Boom into Archers
41 1,517 10:02 19:36 ⚔ Archers into Fish Boom into Skirms
33 1,211 11:44 19:29 ⛏ Fish Boom FC
29 1,068 12:32 16:50 ⛏ Fish Boom FC
20 749 10:17 30:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,695 13,507 4,155 960 30,317 36,844
9,690 9,370 5,530 850 25,440 27,177
9,205 9,343 3,220 1,500 23,268 25,942
8,655 8,880 2,885 1,130 21,550 24,878
7,460 8,365 4,040 200 20,065 24,081
8,965 6,752 920 100 16,737 16,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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